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Star Trek: Holo-Ween #2 review






Riker and Worf struggle to hold off the Holodeck creations but Picard raises a force field, keeping them in check. Later, the senior staff watch Scotty's Redjac testimony. They are unable to release a gas that would effect the crew like what Dr. McCoy used. Dr Crusher suggests a form of role play, putting members of the crew under and assuming the role of a monster to battle the Holo monsters. Troi becomes a Mummy, Riker a Werewolf, Worf a Fishman and Picard a Vampire. The Monster Squad make their way to and engage the modified Data. Troi allows the captives Redjac took to escape. Using the old movie trope, the freed crew grab pitchforks and torches and turn on the Monster Squad.

This is so much fun. Seeing the senior staff done up as monsters feels like some kind of odd TMNT toy mash-up. If you enjoy that sort of thing or dig Universal Monsters and/or Monster Squad check this out.

eight out of ten.

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