Skip to main content

Cobra Commander #4 review




Creators: Joshua Williamson (Writer), Andrea Milana (Artist), Annalisa Leoni (Colorist), Rus Wooton (Letterer)

Story: As Nemesis Enforcer fights the Dreadnoks, Cobra Commander drags Ripper to a locked underground chamber and has him open it.  As he explores, he discovers a scientist that the Dreadnoks kidnapped and have been holding in the chamber to study the Energon.  Meanwhile, Zarana, Zandar and Buzzer are trying to figure out how to get away from the fight as we see they are all that's left.  They force Buzzer to be a distraction and as Nemesis Enforcer flies off with him, Zandar grabs some Energon in a bottle from the cabin.  Zandar throws the bottle at Nemesis Enforcer and shots it, blowing it up and buying Torch, Buzzer, Zarana and himself time to get away.  Nemesis Enforcer then decides to check on Cobra Commander.  Back at the lab, the scientist tells Cobra Commander not only has he been using the Energon to make things, he's been finding ways to stretch out the supply, which intrigues Cobra Commander.  The scientist shows him how, powering some little bug robots with them.  This makes the Commander happy and the scientist not, as he realizes he's just going to be the captive of someone else now.  Cobra Commander emerges from the lab and talks with Nemesis Enforcer and they get into a fight as Nemesis Enforcer informs him that with the scientist now, they don't need him and his "ways" that would corrupt Cobra-La.  During the battle, Cobra Commander makes the bug-bots turn into a claw-hand for him and he powers it with Energon and blasts Nemesis Enforcer with it.  He then catches up with Ripper and demands to know who their buyer is and Ripper tells him that it is Destro.

Writing:  This was definitely a fast-paced issue. We have a couple different fights going on, a bit of exposition that explains the Dreadnoks's plans and goals, and a great ending that leads us directly to the next issue.  I feel like Williamson is really able to balance this issue really well, without it being too heavy on just exposition, giving us some good action, and moving the story forward.  It is also nice to see that, while Nemesis Enforcer and Golobulus (according to the Enforcer) don't really trust Cobra Commander and want him gone, Cobra Commander is still maintaining loyalty to Cobra-La.  One interesting piece is how Zarana says they can't leave their family behind (i.e. all the probably dead no-name Dreadnoks) but a moment later she's happily zipping away with the other three (which includes leaving Ripper behind as well).  I also feel like this series is giving Zandar a bit more of a spotlight (as other media in the past have focused more on Zarana). 

Art: Milana and Leoni do a great job with the art and colours in this issue.  We really get to see Nemesis Enforcer dish out the damage to everyone.  When we first get back to the Dreadnoks we see about ten or so bodies just lying around, blood everywhere, from his attacks.  When he grabs Buzzer, you can see just how he's breaking his wrist.  Or when Nemesis Enforcer is ripping Cobra Commander's mask off and slamming him into the ground.  Just some delightfully done fight scenes.  Then there are some nice Easter-Eggs as well; When the scientists show Cobra Commander how to make/dilute the Energon, it turns into a cube.  Or the final page showing Destro overlooking vehicles, we see a lot of classic Cobra vehicles on the page.  Or even the scientist, who looks a lot like the old, crazy scientist from an episode of the original G.I. Joe series. 

Overall:  A very strong issue with a good amount of action while also moving the plot forward.  It's also starting to tie into the other series, Duke, by bringing in Destro and the M.A.R.S. Corporation.  I feel that Williamson has definitely taken the idea of Cobra-La and the origins of Cobra Commander and is using it very well in laying the foundation for the G.I. Joe series that will be upcoming while also paying a lot of tribute to the past and who these characters are and where they came from.  The art matches the feel of the story very well too. 







Popular posts from this blog

A Touching Tribute To The Late, Great, Bottalk Bulletin Board + Renaud FAQ!

The smartest and the most handsome podcasters on the Internet: The Fanholes and a collection of exceptional guests say au revoir to the legendary Bottalk board. Click to download or listen to this remarkable recording. And don't forget to get out your boxes of tissues! Thanks, guys! Much appreciated! Renaud FAQ

G.I. Joe: A Real American Hero #314 review

Creators : Larry Hama (writer), Andrew Krahnke (artist), Francesco Segala (colorist), Sabrin Del Grosso (flatter), Pat Brosseau (letterer) Story : In the Arabian Sea, a Tomahawk lifts off with Tunnel Rat, Tripwire and Sherlock going on a mission to rescue a 15-year-old activist/daughter of an opposition leader.   The leader of the kidnappers is also a "Fred Series" former Crimson Guardsman and operative for Cobra.  The team lands and meets up with Mongoose who was inserted the night before.  They find the tunnel system where the kidnappers are and go in guns blazing.  When they finally rescue the girl, she's upset that they ruined her plan and she goes off after the kidnappers as well; ends up the real daughter is elsewhere and the one they rescued is a special forces operative made to look like her who has a grudge against the Crimson Guardsman.  The Joes are able to talk her down from killing him and instead bringing him to trial for his crimes (beyond the kid...

Void Rivals #17 review

Void Rivals Has Secrets To Reveal! It does and it continues here with issue # 17! Void Rivals is Robert Kirkman and Lorenzo De Felici’s sci-fi comic that tells the tale of two crumbling planets linked by a “Sacred Ring” (it’s not Halo), their peoples at war for generations. When a member of each culture are stranded together, the two find they must put aside their differences if they want to survive. This story takes place in the so-called “Energon Universe”, Skybound Entertainment’s initiative to relaunch properties like Transformers and G.I. Joe within a shared universe that also happens to include the original characters and setting of Void Rivals. In this seventeenth issue, the secret of Zerta Trion is revealed, Darak has a “friendly” chat with his father, and Proximus is on the rampage! Proximus? He was cool. He was! And that continues here as him and his new kid sidekick go on a quest together. It’s unclear exactly what Proximus wishes to get out of it, but he’s clearly no longer...