Skip to main content

Star Trek #26 review



The Kelvin Universe Enterprise crew and the Defiant crew get to know each other. Spock... the Prime Spock, warned Kirk about certain future events, hence why the Enterprise was waiting for Sisko and crew.  Eventually, Kirk and Sisko approach Starfleet about working together to stop the reality shockwave unleashed by Lore.  Starfleet agrees and a large fleet of ships is gathered.  The assembled fleet is useless though, as the shockwave hits and annihilates everything.  The Enterprise and Defiant manage to survive, though the Enterprise is eventually overtaken by the shockwave as Defiant escapes.

The Defiant has returned to its own time/space continuum but everything is gone.  No stars, no life signs, only the black void of space.


Lots of nice moments in this issue.  The Enterprise and Defiant crews geek out over each other and compare notes.  0718, a very underutilized character from the Kelvin films, takes it upon himself to build Data a new body.  Kirk thinking he can absolutely stop the reality shockwave is very in character for this version of Kirk.  I almost expected some contrived conflict to erupt between the two captains.  The two Scottys having a moment was nice.  I'm not entirely sure where this story is going next, and I appreciate that.  I expected more reality hopping or skipping through time.  

seven out of ten.



Popular posts from this blog

A Touching Tribute To The Late, Great, Bottalk Bulletin Board + Renaud FAQ!

The smartest and the most handsome podcasters on the Internet: The Fanholes and a collection of exceptional guests say au revoir to the legendary Bottalk board. Click to download or listen to this remarkable recording. And don't forget to get out your boxes of tissues! Thanks, guys! Much appreciated! Renaud FAQ

G.I. Joe: A Real American Hero #314 review

Creators : Larry Hama (writer), Andrew Krahnke (artist), Francesco Segala (colorist), Sabrin Del Grosso (flatter), Pat Brosseau (letterer) Story : In the Arabian Sea, a Tomahawk lifts off with Tunnel Rat, Tripwire and Sherlock going on a mission to rescue a 15-year-old activist/daughter of an opposition leader.   The leader of the kidnappers is also a "Fred Series" former Crimson Guardsman and operative for Cobra.  The team lands and meets up with Mongoose who was inserted the night before.  They find the tunnel system where the kidnappers are and go in guns blazing.  When they finally rescue the girl, she's upset that they ruined her plan and she goes off after the kidnappers as well; ends up the real daughter is elsewhere and the one they rescued is a special forces operative made to look like her who has a grudge against the Crimson Guardsman.  The Joes are able to talk her down from killing him and instead bringing him to trial for his crimes (beyond the kid...

Void Rivals #17 review

Void Rivals Has Secrets To Reveal! It does and it continues here with issue # 17! Void Rivals is Robert Kirkman and Lorenzo De Felici’s sci-fi comic that tells the tale of two crumbling planets linked by a “Sacred Ring” (it’s not Halo), their peoples at war for generations. When a member of each culture are stranded together, the two find they must put aside their differences if they want to survive. This story takes place in the so-called “Energon Universe”, Skybound Entertainment’s initiative to relaunch properties like Transformers and G.I. Joe within a shared universe that also happens to include the original characters and setting of Void Rivals. In this seventeenth issue, the secret of Zerta Trion is revealed, Darak has a “friendly” chat with his father, and Proximus is on the rampage! Proximus? He was cool. He was! And that continues here as him and his new kid sidekick go on a quest together. It’s unclear exactly what Proximus wishes to get out of it, but he’s clearly no longer...