Skip to main content

G.I. Joe: A Real American Hero #315 review




Creators: Larry Hama (writer), Chris Mooneyham (artist), Francesco Segala (colorist), Sabrina Del Grosso (flatter), Pat Brosseau (letter)

Story: At Castle Destro, Cobra Commander is being held prisoner by Destro who warns him of the consequences if the Baroness doesn't survive the surgery, with Destro flying the best out to his castle to save her.  In Springfield, the Iron Grenadiers are in control, rounding up Cobra Troops and the mutant cyborgs, though they are worried what the cyborgs might do.  On Cobra Island, Revanche and Alpha-001 land and are able to restore the mutated people to normal but the cyborg mutants they kill by detonating an explosive in their head, including the ones in Springfield.  In Pensacola, Muskrat and his team, along with the Serpentor coffin and Dr. Mindbender, arrive on shore and are arrested while Dr. Mindbender is taken away in an ambulance.  The Joes are eventually set free and Dr. Mindbender escapes and steals the ambulance.  In New Jersey, the Joe Ninja Force returns to Fort Wadsworth and a restored Pit under the assistant chaplain's motor pool. There they set up a new dojo.  Destro returns to Cobra Commander and tells him the Baroness survived and they should talk about M.A.R.S. and Cobra's relationship.

Writing:  An interesting issue as it serves as an epilogue of sorts to the Battle of Springfield arc.  We see that Destro's forces have taken control and Revanche has dispatched all the cyborgs.  We finally find out what happened to Muskrat's group, having been absent from the past few issues as well.  Using the original Pit headquarters is interesting also.  The only downside I would say is there is a lot of different things going on in this issue to wrap up a few arcs and get some more ready.

Art:  Mooneyham continues to do a good job.  We get to see some of the damage from the Battle of Springfield as the Iron Grenadiers are taking over.  It's interesting to see Alpha-001 as a snake-like creature as well.  Colors are spot-on and really work.  Destro's castle is more darker shades while Pensacola is bright.  

Overall:  A good wrap-up issue from the past arc, it does suffer a bit from trying to cram a lot of different bits and pieces into the issue that most don't get a good time to shine. Getting to see what finally happened to Muskrat's team was nice as it's been 3 or 4 issues since we last saw them.  And we get hints as what the next big arc might be but nothing that's fully stated.  

Popular posts from this blog

A Touching Tribute To The Late, Great, Bottalk Bulletin Board + Renaud FAQ!

The smartest and the most handsome podcasters on the Internet: The Fanholes and a collection of exceptional guests say au revoir to the legendary Bottalk board. Click to download or listen to this remarkable recording. And don't forget to get out your boxes of tissues! Thanks, guys! Much appreciated! Renaud FAQ

G.I. Joe: A Real American Hero #314 review

Creators : Larry Hama (writer), Andrew Krahnke (artist), Francesco Segala (colorist), Sabrin Del Grosso (flatter), Pat Brosseau (letterer) Story : In the Arabian Sea, a Tomahawk lifts off with Tunnel Rat, Tripwire and Sherlock going on a mission to rescue a 15-year-old activist/daughter of an opposition leader.   The leader of the kidnappers is also a "Fred Series" former Crimson Guardsman and operative for Cobra.  The team lands and meets up with Mongoose who was inserted the night before.  They find the tunnel system where the kidnappers are and go in guns blazing.  When they finally rescue the girl, she's upset that they ruined her plan and she goes off after the kidnappers as well; ends up the real daughter is elsewhere and the one they rescued is a special forces operative made to look like her who has a grudge against the Crimson Guardsman.  The Joes are able to talk her down from killing him and instead bringing him to trial for his crimes (beyond the kid...

Void Rivals #17 review

Void Rivals Has Secrets To Reveal! It does and it continues here with issue # 17! Void Rivals is Robert Kirkman and Lorenzo De Felici’s sci-fi comic that tells the tale of two crumbling planets linked by a “Sacred Ring” (it’s not Halo), their peoples at war for generations. When a member of each culture are stranded together, the two find they must put aside their differences if they want to survive. This story takes place in the so-called “Energon Universe”, Skybound Entertainment’s initiative to relaunch properties like Transformers and G.I. Joe within a shared universe that also happens to include the original characters and setting of Void Rivals. In this seventeenth issue, the secret of Zerta Trion is revealed, Darak has a “friendly” chat with his father, and Proximus is on the rampage! Proximus? He was cool. He was! And that continues here as him and his new kid sidekick go on a quest together. It’s unclear exactly what Proximus wishes to get out of it, but he’s clearly no longer...